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Big Time Toys / Character development + animated series

Tiny Travelers. A world beyond the toy.

Pocket-Sized Adventures brings Big Time Toys’ plush characters into an ongoing animated series. HumanMedia is developing the first two seasons, with Samuel Andruszkiewicz writing, producing and directing on behalf of Big Time Toys.

Episode one releasedFirst two seasons in development.

Character developmentWriting + producing + directingAI-assisted animation

Episode 01The Giant Wobbly Bridge
Watch on YouTube

The creative question

What makes a child want to follow the same character into the next adventure?

01 / The brief

Give the characters a life between adventures.

The starting point was Big Time Toys’ Tiny Travelers. Our work develops their screen personalities, relationships and world into stories that can continue across episodes.

That means deciding how each character notices, hesitates, helps and gets into trouble. A recognizable design becomes a character when those choices feel like someone we know.

Ollie tumbles beside his backpack while Juniper looks back at him in the forest.
OlliePrepared for anything. His backpack makes keeping up a little harder.
Juniper reaches back to help Ollie cross the rope bridge in The Giant Wobbly Bridge.
JuniperCuriosity becomes an invitation: a small gesture that moves the story forward.

02 / Character through behavior

Ollie’s backpack is part of his personality.

Ollie wants to be ready for anything, so he packs too much. The weight makes him stumble, adjust and fall a few steps behind. His good intention creates the comedy. It can play quietly beside the main action, without the narrator explaining every joke.

Juniper sees the possibility ahead. When she turns back and offers a hand, her curiosity becomes reassurance. Their different responses give the scene its movement and warmth.

A prop, a pause, an outstretched hand. Character lives in what they do.

03 / A series that can grow

A familiar rhythm. A new discovery.

01 / Want

Start with something small.

A simple plan gives each episode a clear purpose. At the Travelers’ scale, the ordinary world already holds the possibility of an enormous adventure.

02 / Act together

Make friendship visible.

A wobbling bridge turns the plan into a shared challenge. Help has a physical form: a hand, a steadying hold, a moment of waiting for someone else.

03 / Remember

Bring something home.

The discovery has time to land. The passport stamp records an experience the characters have lived through, giving each adventure its own small ending.

04 / Visual Intelligence

Six lenses on a small world.

Positioning

An ongoing relationship with the characters, extending the toy into a world of stories.

Personality

Distinct intentions and habits: Juniper’s curiosity, Ollie’s earnest preparation, and the chemistry between them.

Belief

Trying something unfamiliar feels possible when someone is beside you.

Tone

A warm storyteller, quiet physical comedy and enough space for the audience to notice.

Appeal

Plush texture, a vast forest and the pleasure of a small, shared discovery.

Visual identity

Consistent faces, clothing, materials and scale keep the same characters recognizable from shot to shot.

05 / Production

Direct the performance. Hold the world together.

AI-assisted image and motion production supports the animation. Character references, storyboards and continuity decisions keep the plush materials, wardrobe and proportions consistent. Writing, staging, editing, narration and sound shape how each moment feels.

The developing story and visual bible carries those decisions into the next episode, so the world can expand while the characters remain themselves.

06 / Released + in development

The first adventure is out. The series continues.

Big Time Toys has launched the Tiny Travelers website with episode one, The Giant Wobbly Bridge. Development continues across the first two seasons.

Client / brand
Big Time Toys / Tiny Travelers
Writer, producer + director
Samuel Andruszkiewicz, on behalf of Big Time Toys
HumanMedia
Character development, story development + series production
Status
Episode one released; first two seasons in development
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